As we saw last time, I usually start a character design with some silhouettes, laying out big shapes and trying different ideas in broad strokes. I like to design characters who aren't tied to the same outfit all the time - a character's clothing should probably have a core set of shapes, color palette, and visual cues, but I like flexibility. That means that body type and facial features are the most consistent elements in a design. I already figured out the body in my silhouettes, so now its time to move onto the head. We narrowed the field down to three faces, but the hairstyle was still totally up in the air. I put together a more detailed hair sheet for each face - you can see the one for the final face above. At this point, the client knew he wanted that face with some sort of braided hair, so I did one last sheet with a bunch of braided hair variations. As you can see in Part I, we ended up going with #6. In our next and final installment, I get to play fashion designer. Check back for steampunk costume design!